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BJStrike, Blackjack simulation and practice software |
Strategy examples:
Example 1:
Hard 16 vs. dealer upcard 7
1. If count < 7 do hit
2a. If surrender possible (first two cards):
7 <= count < 12 : STAND
count >= 12 : Surrender
3b. If surrender not possible:
7 <= count : STAND
Strategy:
ENTRY { SUM := 16; DUP := 7 ;
CONDITIONS a16_7_check_7 {
COUNT C1 < 7 := HIT ELSE a16_7_cont;
// Always hit if C1 < 7
}
CONDITIONS a16_7_cont {
FIRST2 ELSE a16_7_no_surr;
AND
SINGLE_INDEX C1 +12 := STAND < SURRENDER;
}
CONDITIONS a16_7_no_surr {
ALWAYS STAND;
// Means stand for C1 >= 7 when surrender not possible
}
}
Example 2:
4,4 vs. 6
if C1 < 7 then split
if 7 =< C1 then double
Strategy:
ENTRY { PAIR := 4; DUP := 6 ;
SINGLE_INDEX C1 +7 := SPLIT < DOUBLE;
}
Example 3:
4,4 vs. 6
if C1 < 7 then split
if 7 =< C1 then treated as a regular hard 8
Strategy:
ENTRY { PAIR := 4; DUP := 6 ;
SINGLE_INDEX C1 +7 := SPLIT < NOP;
// For C1 >=7 44 is treated as normal hard 8
}
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